Faysal Ahmed
Chapter 8

Monetisation Models

Monetisation Models Overview

ModelExampleProsCons
Paid upfrontProcreate, ThingsClear value exchangeHigh install friction, declining revenue
FreemiumSpotify, DropboxLow friction, viral potentialConversion rate often <5%
SubscriptionsCalm, Headspace, NetflixPredictable revenueRequires ongoing value delivery
In-app purchasesCandy Crush, RobloxHigh spend from power usersPay-to-win perception
AdsFacebook, TikTokScales with usageHurts UX, depends on massive reach
HybridStrava, NotionDiversified revenueComplex to execute

Store Commissions

Apple takes 15–30% (15% for subscriptions after year 1 and small businesses). Google takes 15–30% (reduced to 15% for first $1M of revenue).

Implications:

  • Pricing must account for commission margin.
  • Web-based payment alternatives work for services (subscriptions purchased on website).
  • Promotional codes and family sharing affect unit economics.

Pricing Psychology for Mobile

  • Anchor prices — show a higher-tier option to make the mid-tier feel reasonable.
  • Weekly vs monthly vs annual — annual should be ~2× monthly to anchor on savings.
  • Free trial before subscription — 7-day trial converts better than 30-day (urgency).
  • Introductory pricing — 3 months at 50% off drives adoption.

Subscription Retention

The most important metric: passive churn (failed payment) and active churn (user cancels). Reduce passive churn with retry logic and grace periods. Reduce active churn by showing value just before renewal — usage summaries, milestones, or personalised insights.

Ads

If your primary model is ads, your product incentives are engagement-maximised, not utility-maximised. This changes roadmap decisions — longer sessions beat faster task completion. Be transparent about data use to stay within privacy regulations.


Next: Chapter 9 — Mobile Analytics & Experimentation